From Consumer Demand to User Engagement: Comparing the Popularity and Virality of Election Coverage on the Internet

Publikation: Bidrag til tidsskriftTidsskriftartikel

Standard

From Consumer Demand to User Engagement : Comparing the Popularity and Virality of Election Coverage on the Internet. / Ørmen, Jacob.

I: The International Journal of Press/Politics, Bind 24, Nr. 1, 2019, s. 49-68.

Publikation: Bidrag til tidsskriftTidsskriftartikel

Harvard

Ørmen, J 2019, 'From Consumer Demand to User Engagement: Comparing the Popularity and Virality of Election Coverage on the Internet', The International Journal of Press/Politics, bind 24, nr. 1, s. 49-68. https://doi.org/10.1177/1940161218809160

APA

Ørmen, J. (2019). From Consumer Demand to User Engagement: Comparing the Popularity and Virality of Election Coverage on the Internet. The International Journal of Press/Politics, 24(1), 49-68. https://doi.org/10.1177/1940161218809160

Vancouver

Ørmen J. From Consumer Demand to User Engagement: Comparing the Popularity and Virality of Election Coverage on the Internet. The International Journal of Press/Politics. 2019;24(1):49-68. https://doi.org/10.1177/1940161218809160

Author

Ørmen, Jacob. / From Consumer Demand to User Engagement : Comparing the Popularity and Virality of Election Coverage on the Internet. I: The International Journal of Press/Politics. 2019 ; Bind 24, Nr. 1. s. 49-68.

Bibtex

@article{db44088cccec40a6a6ef5e55392e6cf7,
title = "From Consumer Demand to User Engagement: Comparing the Popularity and Virality of Election Coverage on the Internet",
abstract = "Previous research has identified a strong consumer demand for sensationalized and conflict-oriented news coverage. With the rise of social network services as central spaces for encountering news, there is a need to move beyond the notion of consumer demand (measured by attention to news stories) to a broader conception of user engagement (encompassing attention as well as social interactions online). This article seeks to remedy this by analyzing which parts of election coverage tend to become popular and go viral. It develops a concept of user agendas that include popularity (news stories that receive most clicks on news Web sites) and virality (stories that users share most intensively on social network sites). The article then applies the concepts in a case study of online news coverage during the 2015 Danish parliamentary election. Through an analysis of frames, sentiments, and actors, it is shown that game-strategic and personalized coverage tend to attract large-scale attention on news Web sites, whereas issue-oriented coverage fares better on social network sites. This suggests that what users demand depend on where they encounter news. Users tend to engage with one kind of news in private settings and another in the public settings on the social Internet.",
keywords = "Det Humanistiske Fakultet, popularity, virality, Web scraping, meta-frame, personalization, game-strategy, sentiment",
author = "Jacob {\O}rmen",
year = "2019",
doi = "10.1177/1940161218809160",
language = "Dansk",
volume = "24",
pages = "49--68",
journal = "The International Journal of Press/Politics",
issn = "1940-1612",
publisher = "Sage Journals",
number = "1",

}

RIS

TY - JOUR

T1 - From Consumer Demand to User Engagement

T2 - Comparing the Popularity and Virality of Election Coverage on the Internet

AU - Ørmen, Jacob

PY - 2019

Y1 - 2019

N2 - Previous research has identified a strong consumer demand for sensationalized and conflict-oriented news coverage. With the rise of social network services as central spaces for encountering news, there is a need to move beyond the notion of consumer demand (measured by attention to news stories) to a broader conception of user engagement (encompassing attention as well as social interactions online). This article seeks to remedy this by analyzing which parts of election coverage tend to become popular and go viral. It develops a concept of user agendas that include popularity (news stories that receive most clicks on news Web sites) and virality (stories that users share most intensively on social network sites). The article then applies the concepts in a case study of online news coverage during the 2015 Danish parliamentary election. Through an analysis of frames, sentiments, and actors, it is shown that game-strategic and personalized coverage tend to attract large-scale attention on news Web sites, whereas issue-oriented coverage fares better on social network sites. This suggests that what users demand depend on where they encounter news. Users tend to engage with one kind of news in private settings and another in the public settings on the social Internet.

AB - Previous research has identified a strong consumer demand for sensationalized and conflict-oriented news coverage. With the rise of social network services as central spaces for encountering news, there is a need to move beyond the notion of consumer demand (measured by attention to news stories) to a broader conception of user engagement (encompassing attention as well as social interactions online). This article seeks to remedy this by analyzing which parts of election coverage tend to become popular and go viral. It develops a concept of user agendas that include popularity (news stories that receive most clicks on news Web sites) and virality (stories that users share most intensively on social network sites). The article then applies the concepts in a case study of online news coverage during the 2015 Danish parliamentary election. Through an analysis of frames, sentiments, and actors, it is shown that game-strategic and personalized coverage tend to attract large-scale attention on news Web sites, whereas issue-oriented coverage fares better on social network sites. This suggests that what users demand depend on where they encounter news. Users tend to engage with one kind of news in private settings and another in the public settings on the social Internet.

KW - Det Humanistiske Fakultet

KW - popularity

KW - virality

KW - Web scraping

KW - meta-frame

KW - personalization

KW - game-strategy

KW - sentiment

U2 - 10.1177/1940161218809160

DO - 10.1177/1940161218809160

M3 - Tidsskriftartikel

VL - 24

SP - 49

EP - 68

JO - The International Journal of Press/Politics

JF - The International Journal of Press/Politics

SN - 1940-1612

IS - 1

ER -

ID: 209467201